Dgo's main objectives are: Type Constraints, Immutability, Collections, Serialization, Encapsulation, Extendability, and Performance. It is designed to make working with dynamic values an effortless and type safe task.
Dgo is a go module and if the Go version is < 1.13, go modules must be enabled. This is done by setting the environment variable GO111MODULE=on before an attempt is made to install:
export GO111MODULE=on
To use dgo, first install the latest version of the library:
go get github.com/lyraproj/dgo
Next, include needed packages in your application. Pick what you need from the following packages:
import (
"github.com/lyraproj/dgo/dgo"
"github.com/lyraproj/dgo/typ"
"github.com/lyraproj/dgo/tf"
"github.com/lyraproj/dgo/vf"
)
Go is a typed language but the types are not very descriptive. It is for instance not possible to declare a type
that corresponds only to a specific range of integers, a string that must confirm to a specific pattern. All such
constraints must be expressed as code wherever a value of the type is assigned. In dgo a type describing a range
of integers can be declared as 0..15
and a pattern constrained string can be declared as /^[a-z]+$/
.
It is also not possible to declare type combinations such as a slice that can contain only integers or floats. If
a value can be of more than one of go's native types, then it must be declared as an interface{}
which corresponds
to every possible value in the system. This means that a slice containing ints and floats must be declared as
[]interface{}
wich is a declaration of a slice that may contain any type of value. In dgo, such a type can be
declared as [](int|float)
. Other examples:
map[string](string|int)
(string keyed map of string[]0..15
(slice of integers ranging from 0 - 15)."red"|"green"|"blue"
(enumeration of strings)2|8|10|16
(enumeration of integers)
Dgo is influenced by restrictive type constraint languages such as:
Dgo defines a type language of its own which is designed to be close to Go itself. A parser and a stringifier are provided for this syntax. New parsers and stringifiers can be added to support other syntaxes.
As with go reflect, types can be compared for assignability. A type is assignable from another type if the other
type is equally or more restricitive, e.g. the type int
is assignable from the range 0..10
(and all other
integer ranges). The type string
is assignable from the pattern /abc/
, the type "a"|"b"|"c"
or
any other type that restricts a string. A length constrained string[10,20]
is assignable from string[12,17]
, etc.
A type can be used to validate if a value is an instance of that type. The integer 3
is an instance of the
range type 1..8
, the string "abc"
is an instance of the pattern type /b/
, etc.
All values have a type that is backed by the value itself. The type will consider its value, and only that value,
to be an instance of itself. E.g. string "hello" is represented by the type "hello"
. That type in turn is assignable
to string
, string[5]
, string[0,10]
, "hello"|"goodbye"
, but it is not assignable to string[0,4]
or
"hi"|"bye"
. In other words, the value type is assignable to another type if the value that it represents is an
instance of that other type.
The type of a collection is just a cast of the collection itself and hence, will change dynamically when the collection is modified.
Non primitives in Go (array, slice, map, struct) are mutable and it's the programmers responsibility to ensure that access to such values are synchronized when they are accessed from multiple go routines.
Dgo guarantees that all values can be 100% immutable by exposing all values through interfaces and hiding the implementation, thus enabling concurrency safe coding without the need to synchronized use of shared resources using mutexes.
AnArray
or a Map
can be created as a mutable collection but can be made immutable by calling the method Freeze()
or Copy(true)
(argument true
requests a frozen copy). Both calls are recursive and ensures that the collection
and all its contained values are frozen. Freeze
performs an in-place recursive freeze of all values while Copy
will copy unfrozen objects before freezing them to ensure that the original and all its contained values
are not frozen as a consequence of the call.
A frozen object can never be unfrozen. The only way to resume mutability is to do Copy(false)
which returns a
mutable copy.
Support for JSON is built in to Dgo. YAML support is provided by the dgoyaml module which also provides a CLI validate parameter types. Support for gob is in the pipeline.
Transformations between dgo and cty is provided by the dgocty module
Transformations between dgo and pcore is provided by the pcore module
It's often desirable to encapsulate common behavior of values in a way that relieves the programmer from trivial concerns. For instance:
- In Go, you cannot define a generic behavior for equality comparison. It's either
==
orreflect.DeepEqual()
and both have limitations.==
cannot compare slices or structs containing slices. The DeepEqual method compares all fields of a struct, exported and unexported. Dgo solves this by letting all values implement theEquals()
method. This method is then used throughout the Dgo framework. - Go has no concept of a hash code. Keys in hashes may only be values that are considered comparable on Go. Dgo
solves this by letting all values implement the
HashCode()
method. The hash code can be used for several purposes, including map keys and computing unique sets of values. - Since Go has generic value (besides the
interface{}
, it provides no way to specify generic natural ordering. Dgo provides aComparable
interface.
The functionality of the Dgo basic types is exposed through interfaces to enable the type/value system to be expanded.
Dgo is designed with performance in mind. The Map implementation is, although it's generic, actually faster
than a map[string]interface{}
. It is a lot faster than a map[interface{}]interface{}
required if you want to
use dynamic keyes with Go. Nevertheless, the Dgo Map can use any value as a key, even arrays, maps, and types.
The dgo.Value implementation for primitives like Bool, Integer, and Float are just redefined Go types, and as such, they consume the same amount of memory and reuses the same logic i.e.:
type integer int64 // implements dgo.Integer
type float float64 // implements dgo.Float
type boolean bool // implements dgo.Boolean
The dgo.String is different because it caches the hash code once it has been computed. A string is stored as:
type hstring struct {
s string
h int
}
We value your opinion very much. Please don't hesitate to reach out. Opinions, ideas, and contributions are more than welcome. Ping us on the Puppet Cloudnative Slack, create an issue, or file a PR.
- dgo annotations for go struct members, e.g.
type Input struct { Variables map[string]interface{} `dgo:"map[string]dgo"` Parameters map[string]interface{} `dgo:"map[string]{name: string[1], type: dgo, required?: bool}"` }
- Go gob support to enable full binary exchange of values and types.
- Distributed type aliases (aliases using URI reference)
- Type extension, i.e. how a type such as a map with explicit associations can be extended by another type.