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Releases: m-canton/godot-scene-manager

v2.0

14 Jul 20:24
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Features

  • Scene change and setting properties from previous scene.
  • Scene background loading.
  • Multiple custom loading screens.
  • Resource references that load in the background.
  • Scene transitions
  • Animated modals

v1.4

04 Jul 13:22
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Godot versions: 4.2.x, 4.3.x.

Now it supports for multiple loading screens. You can set three types:

  • DEFAULT
  • PERSIST
  • ONE SHOT

New methods in SceneManager autoload:

  • set_loading_screen
  • set_loading_screen_from_packed
  • reset_loading_screen

Also, append_dependency is renamed to append_resource. I think it is better name because only resource are loaded with ResourceLoader in the backaground.

v1.3

01 Jul 19:47
756ea5d
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Now it supports extra resources loading in the background to add them to next scene properties. See SceneManager.append_dependency.

var ref := SceneManager.append_dependency("my_character_data.tres")
SceneManager.change_scene_to_file("my_scene.tscn", {
    characters = [
        ref,
    ],
}, 1.0)