Releases: m-canton/godot-scene-manager
Releases · m-canton/godot-scene-manager
v2.0
v1.4
Godot versions: 4.2.x, 4.3.x.
Now it supports for multiple loading screens. You can set three types:
DEFAULT
PERSIST
ONE SHOT
New methods in SceneManager
autoload:
set_loading_screen
set_loading_screen_from_packed
reset_loading_screen
Also, append_dependency
is renamed to append_resource
. I think it is better name because only resource are loaded with ResourceLoader in the backaground.
v1.3
Now it supports extra resources loading in the background to add them to next scene properties. See SceneManager.append_dependency
.
var ref := SceneManager.append_dependency("my_character_data.tres")
SceneManager.change_scene_to_file("my_scene.tscn", {
characters = [
ref,
],
}, 1.0)