Convert JSON to Swift objects. The Objective-C counterpart can be found here: JSONJoy.
Parsing JSON in Swift has be likened to a trip through Mordor, then JSONJoy would be using eagles for that trip.
First thing is to import the framework. See the Installation instructions on how to add the framework to your project.
import JSONJoy
First here is some example JSON we have to parse.
{
"id" : 1,
"first_name": "John",
"last_name": "Smith",
"age": 25,
"address": {
"id": 1
"street_address": "2nd Street",
"city": "Bakersfield",
"state": "CA",
"postal_code": 93309
}
}
We want to translate that JSON to these Swift objects:
struct Address {
var objID: Int?
var streetAddress: String?
var city: String?
var state: String?
var postalCode: String?
init() {
}
}
struct User {
var objID: Int?
var firstName: String?
var lastName: String?
var age: Int?
var address = Address()
init() {
}
}
Normally this would put us in a validation nightmare:
var user = User()
var error: NSError?
var response: AnyObject? = NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions(), error: &error)
if let userDict = response as? NSDictionary {
if let addressDict = userDict["address"] as? NSDictionary {
user.address.city = addressDict["city"] as? String
user.address.streetAddress = addressDict["street_address"] as? String
//etc, etc
}
user.firstName = userDict["first_name"] as? String
user.lastName = userDict["last_name"] as? String
//etc, etc
}
JSONJoy makes this much simpler. We have our Swift objects implement the JSONJoy protocol:
struct Address : JSONJoy {
var objID: Int?
var streetAddress: String?
var city: String?
var state: String?
var postalCode: String?
init() {
}
init(_ decoder: JSONDecoder) {
objID = decoder["id"].integer
streetAddress = decoder["street_address"].string
city = decoder["city"].string
state = decoder["state"].string
postalCode = decoder["postal_code"].string
}
}
struct User : JSONJoy {
var objID: Int?
var firstName: String?
var lastName: String?
var age: Int?
var address: Address?
init() {
}
init(_ decoder: JSONDecoder) {
objID = decoder["id"].integer
firstName = decoder["first_name"].string
lastName = decoder["last_name"].string
age = decoder["age"].integer
address = Address(decoder["address"])
}
}
Then when we get the JSON back:
var user = User(JSONDecoder(data))
println("city is: \(user.address!.city!)")
//That's it! The object has all the appropriate properties mapped.
This also has automatic optional validation like most Swift JSON libraries.
//some randomly incorrect key. This will work fine and the property will just be nil.
firstName = decoder[5]["wrongKey"]["MoreWrong"].string
//firstName is nil, but no crashing!
{
"addresses": [
{
"id": 1
"street_address": "2nd Street",
"city": "Bakersfield",
"state": "CA",
"postal_code": 93309
},
{
"id": 2
"street_address": "2nd Street",
"city": "Dallas",
"state": "TX",
"postal_code": 12345
}]
}
struct Addresses : JSONJoy {
var addresses: Array<Address>?
init() {
}
init(_ decoder: JSONDecoder) {
//we check if the array is valid then alloc our array and loop through it, creating the new address objects.
if let addrs = decoder["addresses"].array {
addresses = Array<Address>()
for addrDecoder in addrs {
addresses.append(Address(addrDecoder))
}
}
}
}
If you want to extend JSONJoy to have custom types simple use the rawValue
property.
public extension JSONDecoder {
public var unsignedLong: UInt64? {
return (rawValue as? NSNumber)?.unsignedLongLongValue
}
}
struct SomeStruct : JSONJoy {
let largeValue: UInt64?
init(_ decoder: JSONDecoder) {
largeValue = decoder.unsignedLong
}
}
This can be combined with SwiftHTTP to make API interaction really clean and easy.
https://github.com/daltoniam/SwiftHTTP#clientserver-example
JSONJoy requires at least iOS 7/OSX 10.10 or above.
Check out Get Started tab on cocoapods.org.
To use JSONJoy-Swift in your project add the following 'Podfile' to your project
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
pod 'JSONJoy-Swift', '~> 1.0.0'
Then run:
pod install
Check out the Carthage docs on how to add a install. The JSONJoy
framework is already setup with shared schemes.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate JSONJoy into your Xcode project using Carthage, specify it in your Cartfile
:
github "daltoniam/JSONJoy-Swift" >= 1.0.0
First see the installation docs for how to install Rogue.
To install JSONJoy run the command below in the directory you created the rogue file.
rogue add https://github.com/daltoniam/JSONJoy-Swift
Next open the libs
folder and add the JSONJoy.xcodeproj
to your Xcode project. Once that is complete, in your "Build Phases" add the JSONJoy.framework
to your "Link Binary with Libraries" phase. Make sure to add the libs
folder to your .gitignore
file.
Simply grab the framework (either via git submodule or another package manager).
Add the JSONJoy.xcodeproj
to your Xcode project. Once that is complete, in your "Build Phases" add the JSONJoy.framework
to your "Link Binary with Libraries" phase.
If you are running this in an OSX app or on a physical iOS device you will need to make sure you add the JSONJoy.framework
included in your app bundle. To do this, in Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar. In the tab bar at the top of that window, open the "Build Phases" panel. Expand the "Link Binary with Libraries" group, and add JSONJoy.framework
. Click on the + button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add JSONJoy.framework
.
- Complete Docs
- Add Unit Tests
- Add Example Project
JSONJoy is licensed under the Apache v2 License.