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Fix hints on PhysicsMaterial bounce/friction.
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These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes godotengine#42202.

(cherry picked from commit 6c18bae)
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rcorre authored and akien-mga committed Sep 24, 2020
1 parent e04855c commit c11edbd
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions scene/resources/physics_material.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,9 +44,9 @@ void PhysicsMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);

ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
}

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