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* Add minimum and maximum target counts as parameters for TargetAmount and its subclasses; update/add several rules comments (and one actual text) for clarity; remove unused imports * Get amount+description from target instead of parameters for DistributeCountersEffect and DamageMultiEffect; additions to TargetImpl.getDescription to accommodate * Create separate method to check if "any number" phrasing should be used, override it in TargetAmount * Check instanceof TargetAmount before casting * Add new constructors to chain off of for TargetCreaturePermanentAmount & TargetCreatureOrPlaneswalkerAmount * Fix text for Storm the Seedcore * Use Integer.MAX_VALUE instead of 0 to represent no maximum targets * Add comment about getUseAnyNumber() * Use amount-only constructors in some TargetAmount subclasses, add clarifying documentation * Fix a few calls * Require more specific filters
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