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Seamless Compressed Textures

Build instructions

Building requires QT5 and CMake:

  mkdir build && cd build
  cmake ..
  make

Running

The executable takes as input a UV-mapped OBJ file and a texture image, and produces the following set of files (obj and textures):

<FILENAME>_s.*    Seamless uncompressed
<FILENAME>_sc.*   Seamless, then compressed
<FILENAME>_sc_s.* Seamless, then compressed with integrated seam-masking

Compressed textures are saved both as PNG for convenience and compressed .dds files

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