Building requires QT5 and CMake:
mkdir build && cd build
cmake ..
make
The executable takes as input a UV-mapped OBJ file and a texture image, and produces the following set of files (obj and textures):
<FILENAME>_s.* Seamless uncompressed
<FILENAME>_sc.* Seamless, then compressed
<FILENAME>_sc_s.* Seamless, then compressed with integrated seam-masking
Compressed textures are saved both as PNG for convenience and compressed .dds files