This mod, with help of some mixin hacks, speeds up game and world loading times by selectively bricking parts of the game. Do not use outside the development environment - it will cause world corruption when upgrading save data. With this mod it takes about 8s to launch the game and load into a world, compared to the average 19s to do the same on vanilla. It also silences the annoying auth exception that takes focus away from the game log in IDEA.
Name | Desc | Credit |
---|---|---|
DataBreaker 2: Electric Boogaloo | Brick DataFixerUpper | mostly made myself, by i did look at how SuperCoder7979 did it |
Narratorn't | Brick the Narrator library (is it faster? idk) | |
ShutAuth | Brick game auth (this is to prevent that annoying exception on startup) | |
SpawnChunksBeGone | Skips spawn chunk loading | (copied from TBPlugin) |
FadeYeet | Yeets resource reload fade out animation | |
ProfileUnkeyed | Skips message key pair request (to prevent another exception on startup) | jacg311 |
I-know-what-im-doing | Skip Accessibility-Onboarding & Experimental World Screens | jacg311 |
SuperCoder7979 (i taken a look at DataBreaker)
You can selectively disable optimizations via the config file.
Place a file called fungible.properties
in the config folder.
All values are true
(enabled) by default.
# all available optimizations
dfu=false
narrator=true
auth=true
screen_fade=false
screen_skip=true