Self-Study OpenGL project.
- Purposes: Learning the following:
- rendering
- shaders
- mapping
- 3d graphics
- camera manipulation ("a,w,s,d" for x,z - axis movement, "e,q" for turning, "x,c" for y-axis movement)
- shadows and some other effects
An helper tool to easily convert .obj files to my custom format is located at https://github.com/maksimlya/ObjToMyobj
Simply open with visual studio(tested on 2017) with c++ installed (might need to copy glew32.dll into build directory).