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I.e. right now it's not very easy to call a script and get something back out of it without digging through the codebase heavilly.
It should be as easy as:
script.call::<Callback>(vec![])
the sync vs async approaches have benefits and drawbacks, doing this async via messages, you could call any script from any system without exclusive world access
The text was updated successfully, but these errors were encountered:
This is now addressed via #327, for asynchronouse calls, we have events, future improvements however, should allow us to poll for events within the context of a system, and get an event response
I.e. right now it's not very easy to call a script and get something back out of it without digging through the codebase heavilly.
It should be as easy as:
the sync vs async approaches have benefits and drawbacks, doing this async via messages, you could call any script from any system without exclusive world access
The text was updated successfully, but these errors were encountered: