GraphGL is a network visualization library designed for rendering (massive) graphs in web browsers and puts dynamic graph exploration on the web another step forward.
In short - it either calculates the layout of the graph in real time or reads node positions. It is therefore suitable for static files (exported GraphML/GEXF files converted to JSON) and for dynamic files.
git clone git@github.com:uskudnik/GraphGL.git
- In project directory:
git submodule update --init
- Wait for download of
three.js
After you have retrieved the library, you can start playing with it.
Some notes:
Library expects JSON data for input in the form of
{"nodes": {
"nodeid": nodedata,
"nodeid": nodedata, ...
},
"edges": [
{"source": "sourceid", "target": "targetid"},
{"source": "sourceid", "target": "targetid"}, ...
]
}
In the case of static graph (that is, graph that does not need to layout calculated), nodedata
must include size, coordinates and color of a node.
An example from demos:
{"label": "java.awt.MenuBar",
"size": 3.57,
"x": 339.43,
"y": 246.62,
"r": 175,
"g": 182,
"b": 75
}
As for dynamic dataset, you can provide whatever you like for nodedata
. Again, example from demos:
{"nodes": {
"344": "java.awt.MenuBar",
"345": "java.awt.peer.FramePeer", ... },
"edges": [...]
}
As for initialization:
var canvasId = "#canvas";
var width = 800, height = 600;
var dataurl = "java-dataset-color-static.json"
var options = {
canvas: {
canvasId: canvasId,
backgroundColor: 0xffffff
},
nodes: {
color: 0x4193F8
},
width: width,
height: height,
layoutType: GraphGL.StaticLayout
};
var graphgl = new GraphGL(options);
function animate() {
requestAnimFrame(animate);
graphgl.render();
stats.update();
}
graphgl.animate = animate;
graphgl.start(dataurl);
var container = document.getElementById( 'canvas' );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
Questions & bugs? Issues ;)