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Replace usage of Isometry3<T> by RigidTransform<T> to simplify code #702

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agalbachicar opened this issue Jul 7, 2020 · 0 comments
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@agalbachicar
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Isometry has been deprecated in favor of RigidTransform because of familiar semantics with roboticists and enhanced checks in rotation matrices for robotic use cases.

After maliput/drake_vendor#14, and as part of https://github.com/ToyotaResearchInstitute/delphyne/pull/701/files code is a bit verbose because of keeping the Isometry3 in the interface. We should replace the Isometry3 by RigidTransform in places where it is consumed.

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