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Isometry has been deprecated in favor of RigidTransform because of familiar semantics with roboticists and enhanced checks in rotation matrices for robotic use cases.
Isometry has been deprecated in favor of RigidTransform because of familiar semantics with roboticists and enhanced checks in rotation matrices for robotic use cases.
After maliput/drake_vendor#14, and as part of https://github.com/ToyotaResearchInstitute/delphyne/pull/701/files code is a bit verbose because of keeping the Isometry3 in the interface. We should replace the Isometry3 by RigidTransform in places where it is consumed.
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