Miryoku x Keyball #309
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I am trying to apply Miryoku to Keyball39. It supports QMK and provides a couple of layouts out of the box. Is there a way to readily apply Miryoku to this keyboard? (Sorry if this is a dumb question but I am still trying to get my head around QMK.) As far as I can tell, it doesn't support community layouts or use the new If this requires some legwork, I am happy to do the work to get the layout integrated but I probably need some pointers on the approach. |
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Replies: 1 comment 8 replies
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First you'll need to merge the keyboard definition with Miryoku QMK. Ordinarily that could be done with the workflow automatic merge function, but at the moment it will need to be copied manually. See #287. Other than that you need to add a mapping to Miryoku QMK. See #264 (reply in thread). Refer to https://github.com/Yowkees/keyball/blob/98595e59944192ab47df3936b4b892a5f15bc846/qmk_firmware/keyboards/keyball/keyball39/keymaps/default/keymap.c#L27-L30. Since there are only 2 thumb keys on the ball side you'll also need to enable thumb combos. Mappings can also be added by request. |
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First you'll need to merge the keyboard definition with Miryoku QMK. Ordinarily that could be done with the workflow automatic merge function, but at the moment it will need to be copied manually. See #287.
Other than that you need to add a mapping to Miryoku QMK. See #264 (reply in thread). Refer to https://github.com/Yowkees/keyball/blob/98595e59944192ab47df3936b4b892a5f15bc846/qmk_firmware/keyboards/keyball/keyball39/keymaps/default/keymap.c#L27-L30.
Since there are only 2 thumb keys on the ball side you'll also need to enable thumb combos.
Mappings can also be added by request.