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Fix dynamic interactions using "their_" keyvalues always assuming separate sequence names #105

Fix dynamic interactions using "their_" keyvalues always assuming separate sequence names

Fix dynamic interactions using "their_" keyvalues always assuming separate sequence names #105

Triggered via pull request March 13, 2024 19:15
Status Success
Total duration 13m 36s
Artifacts 4

mapbase_build-sp-games.yml

on: pull_request
Matrix: games
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4 warnings
games (Debug) / Windows (VS2022)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: microsoft/setup-msbuild@v1.1, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
games (Release) / Windows (VS2022)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: microsoft/setup-msbuild@v1.1, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
games (Release) / Ubuntu (GCC/G++)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
games (Debug) / Ubuntu (GCC/G++)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.

Artifacts

Produced during runtime
Name Size
Linux Game SOs (server & client.so) [Debug] Expired
429 MB
Linux Game SOs (server & client.so) [Release] Expired
27.5 MB
Windows Game DLLs (server & client.dll) [Debug] Expired
36.5 MB
Windows Game DLLs (server & client.dll) [Release] Expired
15.9 MB