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remove icon-sdf and rename upright to keep-upright
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ansis committed Jul 2, 2014
1 parent b1f8973 commit 549eb1c
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions js/render/drawsymbol.js
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ function drawSymbol(gl, painter, bucket, layerStyle, posMatrix, params, imageSpr
mat4.scale(exMatrix, exMatrix, [ fontScale, fontScale, 1 ]);

var text = prefix === 'text';
var sdf = text || info['icon-sdf'];
var sdf = text; // TODO check if icon sprite is sdf
var shader, buffer, texsize;

gl.activeTexture(gl.TEXTURE0);
Expand Down Expand Up @@ -86,7 +86,7 @@ function drawSymbol(gl, painter, bucket, layerStyle, posMatrix, params, imageSpr
// adjust min/max zooms for variable font sies
var zoomAdjust = Math.log(fontSize / info[prefix + '-max-size']) / Math.LN2 || 0;

var flip = info['symbol-rotation-aligment'] !== 'viewport' && info[prefix + '-upright'];
var flip = info['symbol-rotation-aligment'] !== 'viewport' && info[prefix + '-keep-upright'];
gl.uniform1f(shader.u_flip, flip ? 1 : 0);
gl.uniform1f(shader.u_angle, (angle + 256) % 256);
gl.uniform1f(shader.u_zoom, (painter.transform.zoom - zoomAdjust) * 10); // current zoom level
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