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Refactor raster particle update shader (internal-1586)
* Refactor raster particle update shader * Update src/shaders/raster_particle_update.fragment.glsl * Update src/shaders/raster_particle_update.fragment.glsl * Update test expectations * Increase tolerance * Don't mix using boolean * Simplify GLSL
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...ntegration/render-tests/raster-particle/raster-particle-array-band/expected.png
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