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Should not have stopped halving a_size_min in previous commit
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mike-unearth committed Jan 20, 2020
1 parent d04a7e7 commit 81e03e2
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/shaders/symbol_sdf.vertex.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ void main() {
vec2 a_tex = a_data.xy;
vec2 a_size = a_data.zw;

float a_size_min = a_size[0];
float a_size_min = floor(a_size[0] * 0.5);
vec2 a_pxoffset = a_pixeloffset.xy;

highp float segment_angle = -a_projected_pos[2];
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