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consider icon-text-fit when doing variable text placement
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When icon-text-fit-padding is used the collision box of the icon is
different than the collision box of the text. It now checks whether
the icon box fits when choosing a variable text position.
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ansis committed Oct 15, 2019
1 parent 79c3534 commit 9e7d759
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Showing 3 changed files with 16 additions and 5 deletions.
21 changes: 16 additions & 5 deletions src/symbol/placement.js
Original file line number Diff line number Diff line change
Expand Up @@ -239,7 +239,7 @@ export class Placement {
attemptAnchorPlacement(anchor: TextAnchor, textBox: SingleCollisionBox, width: number, height: number,
textBoxScale: number, rotateWithMap: boolean,
pitchWithMap: boolean, textPixelRatio: number, posMatrix: mat4, collisionGroup: CollisionGroup,
textAllowOverlap: boolean, symbolInstance: SymbolInstance, bucket: SymbolBucket, orientation: number): ?{ shift: Point, placedGlyphBoxes: { box: Array<number>, offscreen: boolean } } {
textAllowOverlap: boolean, symbolInstance: SymbolInstance, bucket: SymbolBucket, orientation: number, iconBox: ?SingleCollisionBox): ?{ shift: Point, placedGlyphBoxes: { box: Array<number>, offscreen: boolean } } {

const textOffset = [symbolInstance.textOffset0, symbolInstance.textOffset1];
const shift = calculateVariableLayoutShift(anchor, width, height, textOffset, textBoxScale);
Expand All @@ -250,6 +250,15 @@ export class Placement {
rotateWithMap, pitchWithMap, this.transform.angle),
textAllowOverlap, textPixelRatio, posMatrix, collisionGroup.predicate);

if (iconBox) {
const placedIconBoxes = this.collisionIndex.placeCollisionBox(
shiftVariableCollisionBox(
iconBox, shift.x, shift.y,
rotateWithMap, pitchWithMap, this.transform.angle),
textAllowOverlap, textPixelRatio, posMatrix, collisionGroup.predicate);
if (placedIconBoxes.box.length === 0) return;
}

if (placedGlyphBoxes.box.length > 0) {
let prevAnchor;
// If this label was placed in the previous placement, record the anchor position
Expand Down Expand Up @@ -420,11 +429,13 @@ export class Placement {
}
}

const placeBoxForVariableAnchors = (collisionTextBox, orientation) => {
const placeBoxForVariableAnchors = (collisionTextBox, collisionIconBox, orientation) => {
const width = collisionTextBox.x2 - collisionTextBox.x1;
const height = collisionTextBox.y2 - collisionTextBox.y1;
const textBoxScale = symbolInstance.textBoxScale;

const variableIconBox = hasIconTextFit && !iconAllowOverlap ? collisionIconBox : null;

let placedBox: ?{ box: Array<number>, offscreen: boolean } = {box: [], offscreen: false};
const placementAttempts = textAllowOverlap ? anchors.length * 2 : anchors.length;
for (let i = 0; i < placementAttempts; ++i) {
Expand All @@ -433,7 +444,7 @@ export class Placement {
const result = this.attemptAnchorPlacement(
anchor, collisionTextBox, width, height,
textBoxScale, rotateWithMap, pitchWithMap, textPixelRatio, posMatrix,
collisionGroup, allowOverlap, symbolInstance, bucket, orientation);
collisionGroup, allowOverlap, symbolInstance, bucket, orientation, variableIconBox);

if (result) {
placedBox = result.placedGlyphBoxes;
Expand All @@ -449,14 +460,14 @@ export class Placement {
};

const placeHorizontal = () => {
return placeBoxForVariableAnchors(textBox, WritingMode.horizontal);
return placeBoxForVariableAnchors(textBox, collisionArrays.iconBox, WritingMode.horizontal);
};

const placeVertical = () => {
const verticalTextBox = collisionArrays.verticalTextBox;
const wasPlaced = placed && placed.box && placed.box.length;
if (bucket.allowVerticalPlacement && !wasPlaced && symbolInstance.numVerticalGlyphVertices > 0 && verticalTextBox) {
return placeBoxForVariableAnchors(verticalTextBox, WritingMode.vertical);
return placeBoxForVariableAnchors(verticalTextBox, collisionArrays.verticalIconBox, WritingMode.vertical);
}
return {box: null, offscreen: null};
};
Expand Down
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