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We should reuse textures for raster tiles and rasterized layers instead of constantly creating and deleting them. Calls to gl.createTexture (here, here) should be replaced with calls to a pool that returns an existing unused texture or creates a new one if necessary. When the tile is removed the texture should be returned to the pool instead of being deleted.
The text was updated successfully, but these errors were encountered:
We should reuse textures for raster tiles and rasterized layers instead of constantly creating and deleting them. Calls to gl.createTexture (here, here) should be replaced with calls to a pool that returns an existing unused texture or creates a new one if necessary. When the tile is removed the texture should be returned to the pool instead of being deleted.
The text was updated successfully, but these errors were encountered: