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Move blur event reset into non-touch handlers #11087

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Oct 5, 2021
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4 changes: 4 additions & 0 deletions src/ui/handler/box_zoom.js
Original file line number Diff line number Diff line change
Expand Up @@ -153,6 +153,10 @@ class BoxZoomHandler {
}
}

blur() {
this.reset();
}

reset() {
this._active = false;

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4 changes: 4 additions & 0 deletions src/ui/handler/click_zoom.js
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,10 @@ export default class ClickZoomHandler {
this._active = false;
}

blur() {
this.reset();
}

dblclick(e: MouseEvent, point: Point) {
e.preventDefault();
return {
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4 changes: 4 additions & 0 deletions src/ui/handler/keyboard.js
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,10 @@ class KeyboardHandler {
this._rotationDisabled = false;
}

blur() {
this.reset();
}

reset() {
this._active = false;
}
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4 changes: 4 additions & 0 deletions src/ui/handler/mouse.js
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,10 @@ class MouseHandler {
this._clickTolerance = options.clickTolerance || 1;
}

blur() {
this.reset();
}

reset() {
this._active = false;
this._moved = false;
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4 changes: 4 additions & 0 deletions src/ui/handler/scroll_zoom.js
Original file line number Diff line number Diff line change
Expand Up @@ -371,6 +371,10 @@ class ScrollZoomHandler {
return easing;
}

blur() {
this.reset();
}

reset() {
this._active = false;
}
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5 changes: 0 additions & 5 deletions src/ui/handler_manager.js
Original file line number Diff line number Diff line change
Expand Up @@ -344,11 +344,6 @@ class HandlerManager {

handleEvent(e: InputEvent | RenderFrameEvent, eventName?: string) {

if (e.type === 'blur') {
this.stop(true);
return;
}

this._updatingCamera = true;
assert(e.timeStamp !== undefined);

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