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merge publisher-production into master #8519
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* update dr-ui, mr-ui * add search component * adjust columns to prevent overlap
* Update CHANGELOG.md for v1.1.0-beta.1 release * Bump package.json version to 1.1.0-beta.1
* do not index /api sidebar * exclude code snippets in examples from being indexed * Update docs-page-shell * update dr-ui, react, react-dom * adjust columns to fit search and navigation better
* remove Add a raster tile source example * revert "remove Add a raster tile source example" This reverts commit ea8bf28. * add third-party tiles to map-tiles example * fix attribution * rm unused var
* add ios sdk link per comment from stephen g * add new link from minh and reword
Recent pricing changes introduced a `sku=` query parameter that changes with every map load. This defeats the browser's ability to cache these tiles. We're working around that by implementing our own caching with the new `Cache` api. - skips caching tiles that expire soon - only caches mapbox tiles (no 3rd party tiles, styles, etc because the browser should cache these fine) - does not work in IE, Safari Browser tests can be found in debug/cache_api.html mapboxgl.clearStorage added to provide a way to clear the cache.
This was throwing errors in browsers that don't support the cache api but wasn't previously noticed because it was not breaking anything.
* mapbox-gl-geocoder@v4.4.0 * add one more file to v4.4.0
* Update style-spec version & changelog for style-spec@13.7.1 - Update style-spec/CHANGELOG.md to add bugfix items - Bump style-spec/package.json version to 13.7.1 (patch) * Update mapbox-gl package version to 1.1.0 for final release * Add missing style-spec changelog entry
fix #8470, continuous memory usage growth
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👍
"text-field" | ||
"text-field", | ||
{ | ||
"!" : "text-offset" |
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I think this is wrong
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@ryanhamley say more? this addition seems like something we'd want to keep, no?
This reverts commit 50c1ca6.
Launch Checklist
@mapbox/studio
and/or@mapbox/maps-design
if this PR includes style spec changes@mapbox/gl-native
if this PR includes shader changes or needs a native port