Releases: mapbox/mapbox-gl-js
v3.1.1
Bug fixes 🐞
- Fix
fill-extrusions
not being displayed in alternative projections. - Fix an issue when WebGL might randomly crash to an unrecoverable state on some mobile devices, specifically Safari on iOS.
v3.1.0
Features and improvements ✨
- Improve performance for maps with many textures (such as styles with satellite imagery), fixing excessive memory usage. (h/t @tristan-morris) #12924
- Add
raster-elevation
property for elevating raster layers to a constant height (e.g. clouds over globe). - Add
raster-emissive-strength
andfill-extrusion-emissive-strength
properties for controlling 3D lighting on buildings and raster layers. - Add
Map
getConfigProperty
method for getting current style config values. - Add
config
support in terrain options. - Improve performance for pitched views with many fill extrusions on higher zoom levels.
- Allow turning off the terrain that is defined in the imports on the root-level Style by setting it to
null
. - Allow the partial terrain exaggeration update without specifying the source.
- Respect style schema restrictions (
minValue
,maxValue
,stepValue
,values
,type
) when evaluating config options.
Bug fixes 🐞
- Fix an issue where
center: [0, 0]
andzoom: 0
map options were ignored in favor of style settings. - Fix an issue with the camera not taking the short route when animating between locations across the anti-meridian.
- Fix an issue where a style with imports sometimes loaded in incomplete state.
- Fix an issue with rendering styles with nested imports.
- Fix an issue with sources not reloading when changing language and worldview.
- Fix an issue where updating a style fragment URL didn't work correctly.
- Fix an issue when adding a layer with explicit
slot
not taking precedence over thebefore
parameter for layer order. - Fix an issue where updating an image before initial image is loaded produced an error. (h/t @maciejmatu) #12928
- Fix an issue with incorrect collisions for elevated symbols.
- Fix an issue with
"camera-projection": "orthographic"
not working in styles with imports. - Fix an issue with tiles sometimes missing in terrain mode on views from a hill down on a valley.
- Fix compact attribution style when using global CSS that sets
box-sizing: border-box
. (h/t @simondriesen) #12982 - Remove redundant
aria-label
attribute in attribution control that fails accessibility conformance. (h/t @maggiewachs) #12981 - Disable terrain and hillshade when browser fingerprinting protection (e.g. in private browsing mode) prevents it from rendering correctly.
- Fix layer rendering when import requests are failing.
- Fix map
load
event not firing for the sources whose tiles are 404s. - Require either
url
ortiles
for tiled sources during validation. - Validate for empty layer and source IDs in runtime.
Changes since v3.1.0-beta.1
Features and improvements ✨
- Allow turning off the terrain that is defined in the imports on the root-level Style by setting it to
null
. - Allow the partial terrain exaggeration update without specifying the source.
- Respect style schema restrictions (
minValue
,maxValue
,stepValue
,values
,type
) when evaluating config options.
Bug fixes 🐞
- Disable terrain and hillshade when browser fingerprinting protection (e.g. in private browsing mode) prevents it from rendering correctly.
- Fix layer rendering when import requests are failing.
- Fix map
load
event not firing for the sources whose tiles are 404s. - Require either
url
ortiles
for tiled sources during validation. - Validate for empty layer and source IDs in runtime.
v3.1.0-beta.1
Features and improvements ✨
- Improve performance for maps with many textures (such as styles with satellite imagery), fixing excessive memory usage. (h/t @tristan-morris) #12924
- Add
raster-elevation
property for elevating raster layers to a constant height (e.g. clouds over globe). - Add
raster-emissive-strength
andfill-extrusion-emissive-strength
properties for controlling 3D lighting on buildings and raster layers. - Add
Map
getConfigProperty
method for getting current style config values. - Add
config
support in terrain options. - Improve performance for pitched views with many fill extrusions on higher zoom levels.
Bug fixes 🐞
- Fix an issue where
center: [0, 0]
andzoom: 0
map options were ignored in favor of style settings. - Fix an issue with the camera not taking the short route when animating between locations across the anti-meridian.
- Fix an issue where a style with imports sometimes loaded in incomplete state.
- Fix an issue with rendering styles with nested imports.
- Fix an issue with sources not reloading when changing language and worldview.
- Fix an issue where updating a style fragment URL didn't work correctly.
- Fix an issue when adding a layer with explicit
slot
not taking precedence over thebefore
parameter for layer order. - Fix an issue where updating an image before initial image is loaded produced an error. (h/t @maciejmatu) #12928
- Fix an issue with incorrect collisions for elevated symbols.
- Fix an issue with
"camera-projection": "orthographic"
not working in styles with imports. - Fix an issue with tiles sometimes missing in terrain mode on views from a hill down on a valley.
- Fix compact attribution style when using global CSS that sets
box-sizing: border-box
. (h/t @simondriesen) #12982 - Remove redundant
aria-label
attribute in attribution control that fails accessibility conformance. (h/t @maggiewachs) #12981
v3.0.1
Bug fixes 🐞
- Fix attribution not being displayed for imported fragments.
v3.0.0
Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide.
Breaking changes ⚠️
- Discontinue WebGL 1 support. WebGL 2 is now mandatory for GL JS v3 usage, aligned with universal browser support.
- Remove the
optimizeForTerrain
map option (layer rendering on globe and terrain is always optimized now).
Features and improvements ✨
3D Lights
- Introduced a new 3D Lights API that supports directional and ambient light sources to give you control of lighting and shadows in your map when using 3D objects.
- Add new
*-emissive-strength
properties for styling layers with the new lighting API. - Introduced flood lighting for the extruded buildings' walls and the ground beneath them.
- Introduced ambient occlusion to affect the ground beneath the extruded buildings.
- Introduced
measureLight
expression lights configuration property: Create dynamic styles based on lighting conditions. - Added support for shadows cast from fill extrusions.
- Introduced
hsl
andhsla
color expressions: These expressions allow you to define colors using hue, saturation, and lightness format. - Add support for fading out 3D layers in the distance with
fill-extrusion-cutoff-fade-range
andmodel-cutoff-fade-range
style properties.
Style Composition with Imports
- Introducing support for nested and configurable styles. You can now import other styles into your main style, with updates to imported styles automatically reflected in your main style. Configuration properties can be set for imported styles, making them customizable.
- Introduced concept of
slot
s, pre-specified locations in the style, where your layer can be added (e.g., on top of existing land layers but below all labels). - Introduced
config
expression: Retrieves the configuration value for the given option. - When no
style
option is provided to the Map constructor, the Mapbox Standard Style is now enabled as a default. - Add a
style.import.load
event to track the loading of imported style fragments.
Terrain Improvements
- Improve terrain sampling accuracy.
- Improve zooming and panning over dynamic terrain so that it feels smooth.
- Improve performance for styles that use both hillshade layers and terrain.
New Raster Features
- Introduced raster colorization via
raster-color
paint properties. - Introduced
raster-value
expression: Returns the raster value of a pixel computed viaraster-color-mix
.
…and more!
- Add support for controlling the vertical fog range with
vertical-range
style property. - Introduced rounding fill extrusion edges for a smoother appearance.
- Introduced the
icon-image-cross-fade
property, which controls the transitioning between the two variants of an icon image. - Introduced
random
expression: Generate random values using this expression. Use this expression to generate random values, which can be particularly helpful for introducing randomness into your map data. - Introduced
distance
expression: Returns the shortest distance in meters between the evaluated feature and the input geometry. - Add support for elevating symbols over buildings & other 3D layers with
symbol-z-elevate
style property. - Improve rendering of stars on globe view.
- Add the
renderstart
event, which, combined with therender
event, can be used to measure rendering frame duration. - Enable zoom-based expressions for model rotation, scale, and translation.
- Optimize shader compilation to reduce stuttering on complex 3D styles.
- Reduce flickering of symbols along lines due to rounding errors.
Bug fixes 🐞
- Fix the accuracy of the atmosphere gradient when rendering the globe.
- Fix a bug with horizon placement when map
padding
is used. - Fix a bug with horizon rendering on Windows/NVidia.
- Accessibility fixes: remove
tabindex
when the map is not interactive; removerole="list"
from the attribution control; addrole="img"
to markers (h/t @kumiko-haraguchi and @aviroopjana). - Fix the order of layers in
queryRenderedFeatures
results on maps with globe and terrain. - Fix an error when zooming out on certain globe views using the GL JS development bundle.
- Fix an error on
map
hasImage
andupdateImage
after the map was removed. - Fix rendering of line layers with data-driven
line-border
. - Fix an issue with symbols sometimes not rendering correctly over the terrain on a top-down view.
- Remove duplicate frag precision qualifiers
Changes since v3.0.0-rc.2
Bug fixes 🐞
- Fix stale source caches in imports on projection change.
- Fix style not updating properly when adding new imports.
- Fix the breakage of ground effect that occurs when edges cross tile boundaries.
- Fix circle layer depth occlusion not working properly with the orthographic camera.
- Fix diffing of the styles with imports on
setStyle
. - Fix GL JS bundle in environments that transpile minified code with async/awaits.
- Fix
queryRenderedFeatures
when the model layer is present in the style. - Fix stale 3D lights when removing individually.
- Fix source name collision between imports in symbol layers.
- Remove duplicate frag precision qualifiers.
v3.0.0-rc.2
Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide. Changes since v3.0.0-rc.1
:
Features and improvements ✨
- Improve performance for styles that use both hillshade layers and terrain.
Bug fixes 🐞
- Fix an issue with
setConfigProperty
not taking effect for certain properties. - Fix rendering issues when a style and its imports share the same source IDs.
- Fix
symbol-z-elevate
elevating symbols over invisible fill extrusions (with zero opacity). - Fix an issue with style validation accepting a style import with an empty ID.
- Fix an issue with validation of unknown properties in
lights
objects.
v3.0.0-rc.1
Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide. Changes since v3.0.0-beta.5
:
Features and improvements ✨
- Enable zoom-based expressions for model rotation, scale and translation.
- Optimize shader compilation to reduce stuttering on complex 3D styles.
- Reduce stuttering when loading 3D tiles with models.
- Improve memory footprint when rendering ground lighting effects.
- Reduce flickering of symbols along lines due to rounding errors.
- Improve panning over bumpy terrain so that it feels smooth.
- Optimize switching between styles that have imports.
- Add support for
slot
in custom layers.
Bug fixes 🐞
- Fix rendering of line layers with data-driven
line-border
. - Fix an issue with lighting inconsistency between rendering with and without terrain.
- Fix an issue with symbols sometimes not rendering correctly over terrain on top-down view.
- Fix an issue with
raster-color
sometimes causing memory issues. - Fix an issue with non-1 alpha in
fill-extrusion-color
causing rendering issues in 3D lighting mode. - Disallow duplicate style import IDs.
- Disallow duplicate directional and ambient lights.
- Fix wireframe debug mode for model rendering.
- Fix root style top-level properties not taking precedence over children import top-level properties.
v3.0.0-beta.5
Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide. Changes since v3.0.0-beta.4
:
✨ Features and improvements
- Improve shadow and fog rendering performance.
- Slightly improve performance of 3D layers on highly pitched views by rendering front to back.
- Make zooming over dynamic terrain (that pops in as you zoom) smoother.
- Add
renderstart
event, which combined withrender
event can be used to measure rendering frame duration.
Bug fixes 🐞
- Fix shadows sometimes flickering when zooming in on the Standard style.
- Fix flickering when using GeoJSON
setData
to animate 3D models. - Fix symbols elevated over 3D layers jumping to ground level and back during zoom.
- Fix an error when loading a 3D tile where multiple materials reference the same texture.
- Fix several edge cases when smoothing terrain under 3D landmarks.
- Fix
hillshade-illumination-direction
to align with light direction ifhillshade-illumination-anchor
is not set toviewport
. - Fix precision issues when rendering ground flood light.
- Fix styles with
fragment: false
not to be loaded as basemap imports. - Fix an error on
map
hasImage
andupdateImage
after the map was removed.
v3.0.0-beta.4
Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide. Changes since v3.0.0-beta.3
:
✨ Features and improvements
- Significantly improve map loading performance on views with 3D models.
- Significantly reduce the loaded bundle size on 3D styles by implementing a custom 3D model parsing pipeline.
- Improve shadow rendering performance.
- Improve flood light and ground ambient occlusion performance and rendering quality.
- Improve rendering of stars on globe view.
- Add
hillshade-emissive-strength
property for styling the hillshade layer with the new lighting API.
Bug fixes 🐞
- Fix collisions when rendering 3D models on top of terrain.
- Correct half-texel misalignment in
raster-color
lookup texture sampling. - Fix level of detail selection for models in the distance.
- Fix the order of layers in
queryRenderedFeatures
results on maps with globe and terrain. - Fix an error when zooming out on certain globe views when using GL JS development bundle.
v3.0.0-beta.3
Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide. Changes since v3.0.0-beta.2
:
✨ Features and improvements
⚠️ Breaking: drop support for WebGL 1. WebGL 2 support is now required to use GL JS v3 (thankfully it is now universally supported across browsers).- Add support for fading out 3D layers in the distance with
fill-extrusion-cutoff-fade-range
andmodel-cutoff-fade-range
style properties. - Add support for controlling the vertical fog range with
vertical-range
style property. - Add support for elevating symbols over buildings & other 3D layers with
symbol-z-elevate
style property. - Improve rendering performance of the new 3D features (shadows, models and the new lighting model).
Bug fixes 🐞
- Fix issues with light transitions when using
map
setLights
orsetConfigProperty
. - Fix issues with shadows popping in abruptly when moving the map.
- Fix a bug with horizon rendering on Windows/NVidia.
- Fix
map
transformRequest
option not being applied to model URLs. - Fix an edge case when rendering ground flood effect on very large buildings.
- Fix an issue that could cause
GL_INVALID_OPERATION: Vertex buffer is not big enough for the draw call
warnings in certain map views. - Fix an issue with rendering of mipmapped non-square textures on models.
- Fix an issue with light-dependent expressions not being re-evaluated on features without IDs.
- Fix
visibility
not being re-evaluated when usingsetConfigProperty
. - Fix various issues when calling
setStyle
on a map with style imports. - Accessibility fixes: remove
tabindex
when the map is not interactive; removerole="list"
from the attribution control; addrole="img"
to markers (h/t @kumiko-haraguchi and @aviroopjana). - Fix an issue with styles not inheriting
transition
options from imports. - Fix an issue where an error loading Draco decompression library from CDN wasn't handled gracefully.