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[core] Update mapbox-gl-js
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jfirebaugh committed Mar 14, 2018
1 parent 2912a14 commit 449c68e
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Showing 3 changed files with 11 additions and 3 deletions.
2 changes: 1 addition & 1 deletion mapbox-gl-js
Submodule mapbox-gl-js updated 1193 files
2 changes: 2 additions & 0 deletions platform/node/test/ignores.json
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@@ -1,4 +1,6 @@
{
"query-tests/circle-pitch-scale/viewport-inside-align-map": "https://github.com/mapbox/mapbox-gl-native/issues/10615",
"query-tests/circle-pitch-scale/viewport-inside-align-viewport": "https://github.com/mapbox/mapbox-gl-native/issues/10615",
"query-tests/geometry/multilinestring": "needs investigation",
"query-tests/geometry/multipolygon": "needs investigation",
"query-tests/geometry/polygon": "needs investigation",
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10 changes: 8 additions & 2 deletions src/mbgl/shaders/line_pattern.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -215,8 +215,14 @@ void main() {
float x_a = mod(v_linesofar / u_pattern_size_a.x, 1.0);
float x_b = mod(v_linesofar / u_pattern_size_b.x, 1.0);
float y_a = 0.5 + (v_normal.y * v_width2.s / u_pattern_size_a.y);
float y_b = 0.5 + (v_normal.y * v_width2.s / u_pattern_size_b.y);
// v_normal.y is 0 at the midpoint of the line, -1 at the lower edge, 1 at the upper edge
// we clamp the line width outset to be between 0 and half the pattern height plus padding (2.0)
// to ensure we don't sample outside the designated symbol on the sprite sheet.
// 0.5 is added to shift the component to be bounded between 0 and 1 for interpolation of
// the texture coordinate
float y_a = 0.5 + (v_normal.y * clamp(v_width2.s, 0.0, (u_pattern_size_a.y + 2.0) / 2.0) / u_pattern_size_a.y);
float y_b = 0.5 + (v_normal.y * clamp(v_width2.s, 0.0, (u_pattern_size_b.y + 2.0) / 2.0) / u_pattern_size_b.y);
vec2 pos_a = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, vec2(x_a, y_a));
vec2 pos_b = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, vec2(x_b, y_b));
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