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[core] Implement data-driven styling for {text,icon}-{color,opacity,h…
…alo-color,halo-blur,halo-width} (#7939) * Add symbol dds attributes and adapt style code generation * Update to mapbox-gl-js/master * Refactor SymbolFeature as a subclass of GeometryTileFeature Prepares for enabling DDS on symbol paint properties by allowing the SymbolFeatures, which we keep around after constructing SymbolLayout, to be used in evaluating data-driven paint properties later in the layout process. * Draft approach for splitting icon/text paint properties The `Program` types are set up to bind GL attributes to each of the data-driven paint properties specified in the `PaintProperties` type provided. Since `SymbolPaintProperties` specifies both `Text*` and `Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph programs each attempt to bind roughly double the number of attributes that they actually need. This change addresses this by: - Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`. - The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter. - The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type. * check in generated style code * Populate paint buffers for symbol DDS properties * Address first round of review comments * Refactor VectorTile{Layer,Feature} to explicitly share data * Update submodule
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Submodule mapbox-gl-js
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