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Android build #71
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👍 I've tinkered with the NDK in the past getting Mapnik running and it all worked great. I did not try c++11 features yet, but it should work with the latest NDK releases. Overall the recent NDK releases have seen a lot of improvements so often older blog posts make it seem its harder to get C++ stuff working than it actually is. |
will be surfacing a sample project at https://github.com/springmeyer/hello-android-ndk over the next day or so as I try to remember how I got set up. |
This work is still lingering partially done in a few test branches. I'll be returning to get this working soon. |
got llmr.a (mapboxgl.a) building on android both via linux and osx hosts: https://travis-ci.org/mapbox/mapbox-gl-native/builds/26826633. Next challenge is getting the app running: glfw3 does not appear to support android. |
I'll add that most work for this took place in mapnik-packaging: mapnik/mapnik-packaging@c591a26...57cd292 |
@springmeyer we can (and probably should) write a wrapper that uses Android/Java components and just calls out to the rendering routines, without building on glfw. |
@kkaefer 👍 |
Yeah - will just need to write the JNI bindings, right? Should this work happen in this repo, or in a mapbox-android-gl repo? |
Awesome @springmeyer! |
Stale. |
With 72df165 the query annotations shortcut was introduced using the previously used shortcut 'Q', which was replaced by 'C'. Help was not updated for either. Signed-off-by: Nuno Goncalves <nunojpg@gmail.com>
Would be good to start tinkering with the Android NDK to see whether we can get LLMR running. The Android SDK will be traditional tiles for the first public release, but we'll have to leapfrog that shortly after.
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