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This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
For some reason the cached GL program binary loader keeps reading garbage from the cache file. I have added some checks to stop this crashing the app, but I need to figure out why it is reading garbage in the first place.
For some reason the cached GL program binary loader keeps reading garbage from the cache file. I have added some checks to stop this crashing the app, but I need to figure out why it is reading garbage in the first place.
The relevant code is fairly simple C++ iostreams code so I don't see why it is going crazy. See https://github.com/mapbox/mapbox-gl-native/blob/master/src/mbgl/shader/shader.cpp#L28-L37
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