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Cherry pick #10107: Map::cameraForGeometry() #10166
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tobrun
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Oct 9, 2017
fabian-guerra
suggested changes
Oct 9, 2017
platform/ios/src/MGLMapView.h
Outdated
(close to the ground) as possible while still including the entire shape. The | ||
camera object uses the current pitch. | ||
*/ | ||
- (MGLMapCamera *)cameraThatFitsShape:(MGLShape *)shape direction:(double)direction edgePadding:(UIEdgeInsets)insets; |
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If the direction
is measured in degrees please use CLLocationDirection
instead of double
.
platform/macos/src/MGLMapView.h
Outdated
(close to the ground) as possible while still including the entire shape. The | ||
camera object uses the current pitch. | ||
*/ | ||
- (MGLMapCamera *)cameraThatFitsShape:(MGLShape *)shape direction:(double)direction edgePadding:(NSEdgeInsets)insets; |
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Same comment as on iOS. If the direction
is measured in degrees please use CLLocationDirection
instead of double
.
…. On macOS, also added -[MGLMapView setCamera: withDuration: animationTimingFunction: edgePadding: completionHandler:] for parity with iOS
asheemmamoowala
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fabian-guerra
approved these changes
Oct 9, 2017
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Thank you. 👍🏼
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Cherry pick changes from #10107 for #9809