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Preserve GLSurfaceView's EGL context on pause #12844
Merged
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Closes #12724.
The issue surfaced with the introduction of the
GLSurfaceView
- whenever activity containing a surface is paused, the surface releases the EGL context and forces the surface to be recreated upon coming back to the activity, which forces us to redraw the tiles.This PR sets the
PreserveEGLContextOnPause
flag which tries to hold on to the EGL context when activity is paused, but only if the hardware allows for it. From documentation:Before:
After: