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[core] refactor to use vector-tile@1.0.0-rc4 #6165
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@springmeyer, thanks for your PR! By analyzing this pull request, we identified @jfirebaugh, @incanus and @ansis to be potential reviewers. |
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FeatureType type = FeatureType::Unknown; | ||
packed_iter_type tags_iter; | ||
packed_iter_type geometry_iter; | ||
feature_type tile_feature; |
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gl-native uses camel case for core variable names, so tileFeature
.
Per voice with @jfirebaugh - next steps here:
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Closing as stale; @springmeyer feel free to reopen or resubmit when you loop back to this. |
👍 @jfirebaugh I've got a revised PR locally I've been working on. Will resubmit when its ready. |
Finally landed in #9312 |
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Labels
Core
The cross-platform C++ core, aka mbgl
⚠️ DO NOT MERGE
Work in progress, proof of concept, or on hold
needs discussion
refactor
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This PR starts integrating the first release candidate series of https://github.com/mapbox/vector-tile. This is not intended to merge yet, but rather offer a first working version for discussion.
The ultimate goal is to depend on a standalone library for code related to vector tile decoding. This standalone library will be heavily tested and performance benchmarked.