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Fix CollisionTile::queryRenderedSymbols query geometry #6553
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Commits on Oct 7, 2016
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[core] Fix Map::setLatLng behavior
We were erroneously assigning a value to optional<ScreenCoordinate> (null island), causing it to be a valid anchor for Transform::easeTo.
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[test] Added Annotations.VisibleFeatures test
This provides a means of testing cases where an updated geometry tile would return wrong results for `queryRenderedFeatures`.
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This gives the ability to pan the map in a posterior step after initial render for testing purposes.
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[core] Avoid symbol duplication in some edge cases
Edge cases e.g. a point in null island (0, 0) makes the geometry intersectable by the four surrounding tiles. This makes sure only the tile that produces a valid projection in updateLayer() continues.
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