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Fix CollisionTile::queryRenderedSymbols query geometry #6553

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Commits on Oct 7, 2016

  1. [core] Fix Map::setLatLng behavior

    We were erroneously assigning a value to optional<ScreenCoordinate>
    (null island), causing it to be a valid anchor for Transform::easeTo.
    brunoabinader committed Oct 7, 2016
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  6. [test] Added Annotations.VisibleFeatures test

    This provides a means of testing cases where an updated geometry tile
    would return wrong results for `queryRenderedFeatures`.
    brunoabinader committed Oct 7, 2016
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  7. [node] Added setCenter

    This gives the ability to pan the map in a posterior step after initial
    render for testing purposes.
    brunoabinader committed Oct 7, 2016
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  9. [core] Avoid symbol duplication in some edge cases

    Edge cases e.g. a point in null island (0, 0) makes the geometry
    intersectable by the four surrounding tiles. This makes sure only the
    tile that produces a valid projection in updateLayer() continues.
    brunoabinader committed Oct 7, 2016
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