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Commits on Sep 22, 2017
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[core] remove throttling from geometry tile
- This doesn't work for asynchronous rendering - see #9611
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- introduces GLSurfaceView - introduces Orchestration thread - renders on the gl thread
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[android] self-contained map renderer
- Isolates the GL thread in a MapRenderer class with a native peer
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[android] fix ZoomButtonController initialisation order
- prevents "java.lang.IllegalArgumentException: Receiver not registered: android.widget.ZoomButtonsController" when quitting the map before the receiver is properly registered
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[core] allow context to be abandoned on destruction
- This enables the use case where the system already destroyed the underlying GL resources. Otherwise, the cleanup would fail and crash
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[android] Re-initialise renderer, backend and context when the androi…
…d system destroyed the underlying gl resources
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[core] send signal to RenderCustomLayer when gl context has been lost
- Prevents cleaning up of GL resources that no longer exist, resulting in a crash
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[core] Actor/ActorRef - ask calls to void methods
- allows to wait for execution of void methods as well as non-void methods
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[android] reset renderer on the GL thread when map is destroyed
- ensures cleanup of resources on the right thread
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- Make the idling resource use a push model instead of polling for the ready state.
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[core] custom layer - add contextLost callback
- optional callback method that can be used to do cleanup when the context has been lost before re-initialisation
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