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Differences that need resolution #1

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jfirebaugh opened this issue May 23, 2016 · 9 comments
Closed
36 tasks done

Differences that need resolution #1

jfirebaugh opened this issue May 23, 2016 · 9 comments

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@jfirebaugh
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jfirebaugh commented May 23, 2016

Eventually there should be no appearances of #if[n]def MAPBOX_GL_JS in the shader sources.

Note that the above links are to commits imported into gl-shaders from gl-js and gl-native: they include the shader changes, but not corresponding .js or .cpp changes. When porting, you'll want to loop up the original commit to see the related changes to .js or .cpp files.

@jfirebaugh
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@kkaefer Can you tell me about mapbox/mapbox-gl-native@e2fadf3? This is the one change I could find that was made in gl-native and not ported to gl-js, and it looks like it could be tricky to port because of conflicting changes to the sdf shader coming from the gl-js side. (cc @ansis)

@jfirebaugh
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Rough priorities for remaining convergence work:

@brunoabinader
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Circle shader update is happening in #4 and mapbox/mapbox-gl-native#5191. Remaining #ifdefs in circle shader depends on mapbox/mapbox-gl-native#5174.

@brunoabinader
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brunoabinader commented May 31, 2016

Icon/SDF shader update: #5 and mapbox/mapbox-gl-native#5196.

@brunoabinader
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Pragma commands for GL Native: #6 and mapbox/mapbox-gl-native#5174.

@brunoabinader
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@brunoabinader
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[native] Separate pattern size from draw-time variables: #19, mapbox/mapbox-gl-test-suite#112, mapbox/mapbox-gl-native#5357 & mapbox/mapbox-gl-js#2743.

@brunoabinader
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[native] Overdraw inspector mode: mapbox/mapbox-gl-native#5403

brunoabinader added a commit to mapbox/mapbox-gl-native that referenced this issue Jul 1, 2016
brunoabinader added a commit to mapbox/mapbox-gl-native that referenced this issue Jul 2, 2016
@mourner
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mourner commented Nov 3, 2016

Seems like everything is covered — no implementation-specific ifdefs left.

@mourner mourner closed this as completed Nov 3, 2016
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