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Native (OpenGL related?) crash when leaving navigation screen #675
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I noticed that i can get this to happen by quickly going to and leaving the navigation screen over and over again. Sometimes takes longer than others though. |
Hey @briandilley, we have some known quirks with our Maps SDK used in a |
@danesfeder here's my fragment:
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@briandilley Yeah thanks for your code, everything there looks fine to me. This is a native crash happening in our Maps SDK. @tobrun does this native stack trace give you any hints or do we need to symbolicate it? |
probably need to symbolicate - but i've moved to an activity.
…On Fri, Feb 2, 2018 at 12:32 PM, Dan Nesfeder ***@***.***> wrote:
@briandilley <https://github.com/briandilley> Yeah thanks for your code,
everything there looks fine to me. This is a native crash happening in our
Maps SDK.
@tobrun <https://github.com/tobrun> does this native stack trace give you
any hints or do we need to symbolicate it?
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@danesfeder any update on this issue, this is critical for our project. |
@briandilley @m-harisqurashi I'm thinking this issue stems from the We tried to remove some boilerplate with the new arch components But the Removing the arch components should fix this - you will just need to implement a little more boilerplate code with |
Hello, we at NaviRider have the same issue, is there some workaround of this behavior ?
please help |
We (at Quickride) moved off of using a Fragment for this very reason. |
#806 is moving to address this. Thanks for your patience @briandilley @jan-otvinovsky |
I'm confirming that in version 0.13 works without described problems even in fragment, thank you very much! |
I get the following crash when leaving the navigation view (sometimes). I can't seem to be able to tie it to a specific series of events, it just sometimes happens. I'm using the navigation view in a fragment.
Device: Google Pixel 2
OS Version: 8.1.0
library versions:
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