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Allow setting up the orientation and grid size of a tileset
This orientation (currently just isometric or orthogonal) allows the collision editor and terrain overlays to take into account isometric tiles and transform the rendering and mouse input accordingly. Useful for when the collision shape should lie "on the ground" and to better see which corner is meant regarding the terrain information. Closes #757 - Collision Objects are not projected while in Isometric Mode Closes #419 - isometric terrain overlays
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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