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Enabling hardware acceleration in QT 6 builds makes images not render (win 10, 64 bit) #3578
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I was initially able to reproduce this, but after restarting Tiled, everything is working fine. Very weird bug(?). |
For me the issue persists after installing graphics drivers updates, rebooting, and trying to restart Tiled a few times. Also reproduced on a second Windows machine |
Well, the tileset editor never uses hardware rendering. That option is limited to the map editor. :-) Apart from being new in Qt 6, the issue appears to have something to do with the use of |
Hmm, this still worked fine in Qt 6.3.2, so it's a regression somewhere in Qt 6.4. :-( |
Reported as QTBUG-111416. |
Work around an issue introduced in Qt 6.4.1 (QTBUG-111416) by not using QPainter::drawPixmapFragments in OpenGL mode. This makes rendering tiles a bit less efficient, but at least it works. Closes mapeditor#3578
Work around an issue introduced in Qt 6.4.1 (QTBUG-111416) by not using QPainter::drawPixmapFragments in OpenGL mode. This makes rendering tiles a bit less efficient, but at least it works. Closes mapeditor#3578
Work around an issue introduced in Qt 6.4.1 (QTBUG-111416) by not using QPainter::drawPixmapFragments in OpenGL mode. This makes rendering tiles a bit less efficient, but at least it works. Closes #3578
Thanks, it's fixed for me in the newest build |
Describe the bug
There's a rendering issue for me and eishiya under recent QT 6 windows builds. With hardware acceleration turned on many types of images don't seem to render in the map editor. Interestingly, the tileset editor does render the tiles.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The images should render.
Media
Map editor
Tileset editor
Have not tested on any other OS yet.
Specifications:
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