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Add options to customize "MatchOutsideMap" behavior #2141
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9fcbc6e
Add options "OverflowBorder" and "WrapBorder" to customize "MatchOuts…
JoaoBaptMG 1579d7b
Add forgotten check for infinite map in order not to produce bugs
JoaoBaptMG 4f0898f
Incorporate changes requested by bjorn on the pull request
JoaoBaptMG 9e4fb2d
Turned 'wrap' method static
JoaoBaptMG 6441892
Turned 'wrap' function static
JoaoBaptMG c96a745
Tweaks
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The location is fine for now, but please define the function
static
and put the{
on the next line.There was a problem hiding this comment.
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inline static
orstatic inline
? I know there's no difference, but maybe there is a convention in Tiled's code?There was a problem hiding this comment.
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Actually I doubt there is any precedence here since I don't really see the point of defining a function both
inline
andstatic
.I actually only use
inline
when I need to use it. That is, to avoid multiple-definition problems for function definitions in header files that are outside class definitions. In any other case it's at best a hint that the compiler is free to ignore (and probably will, it'll inline only when it thinks it's a good idea anyway).The
static
however is appropriate here, since we don't intend the function to be used from another translation unit. Defining it as static makes it inaccessible outside of its translation unit.There was a problem hiding this comment.
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Maybe I should search the code before raising doubts. So, there's precedence for both
inline static
andstatic inline
, with the latter a clear winner. However, of 9 total occurrences, 8 were inherited from 3rd party code. The one remaining one, I'm probably going to change to juststatic
soon. :PThere was a problem hiding this comment.
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Not a problem, I will leave it just as
static
. Commiting the code again.