A maptalks Layer to render with great d3js library.
- Choropleth of unemployment. (based on original)
- Choropleth of unemployment with D3 V3. (based on original)
- Voronoi diagram of airports and flights. (based on original)
- Coastal Graph Distance. (based on original)
- Install with npm:
npm install maptalks.d3
. - Download from dist directory.
- Use unpkg CDN:
https://unpkg.com/maptalks.d3/dist/maptalks.d3.min.js
As a plugin, maptalks.d3
must be loaded after maptalks.js
in browsers.
<script type="text/javascript" src="https://unpkg.com/maptalks/dist/maptalks.min.js"></script>
<script type="text/javascript" src="https://unpkg.com/maptalks.d3/dist/maptalks.d3.min.js"></script>
<script>
var d3Layer = new maptalks.D3Layer('d3');
d3Layer.prepareToDraw = function (ctx, projection) {
//preparation
};
d3Layer.draw = function (ctx, projection) {
//drawing the layer
};
map.addLayer(d3Layer);
</script>
IE 9-11, Chrome, Firefox, other modern and mobile browsers.
D3Layer
is a subclass of maptalks.Layer and inherits all the methods of its parent.
new maptalks.D3Layer(id, options)
- id String layer id
- options Object options
- d3Version Number version of D3: 3 or 4 (4 by default)
- renderer String renderer of the layer: 'dom' or 'canvas' ('canvas' by default)
- hideWhenZooming Boolean for dom renderer, whether hide the layer when zooming to improve performance (false by default)
- container String for dom renderer, specify the container for layer dom elements: 'front' or 'back' ('front' by default)
- Other options defined in maptalks.Layer
config layer's options and redraw the layer if necessary
animMarkerLayer.config('animation', 'scale');
Returns this
Whether the layer is rendered by canvas
Returns Boolean
An interface callback method, it is called only once before first drawing and never called again.
It is designed to implement to prepare the context for layer drawing.
The parameters returned by prepareToDraw will be passed to draw method.
- projection Object map projection object containing
project(coord)
andunproject(coord)
method, returned by map.getProjection()
var d3Layer = new maptalks.D3Layer('d3', { d3Version : 3 });
//Prepare the context parameters for D3Layer's drawing.
//Method prepareToDraw will be called only for once before the first drawing of the layer.
//It can be used to prepare context parameters for draw method
//The parameters returned by prepareToDraw will be passed to draw method.
d3Layer.prepareToDraw = function(context, projection) {
var colors = [
'rgba(247,251,255, 0.8)',
'rgba(222,235,247, 0.8)',
'rgba(198,219,239, 0.8)',
'rgba(158,202,225, 0.8)',
'rgba(107,174,214, 0.8)',
'rgba(66,146,198, 0.8)',
'rgba(33,113,181, 0.8)',
'rgba(8,81,156, 0.8)',
'rgba(8,48,107, 0.8)'
];
var quantize = d3.scale.quantize()
.domain([0, .15])
.range(d3.range(9).map(function(i) { return i; }));
var rateById = d3.map();
//The parameters will be passed to draw method.
return [rateById, colors, quantize];
};
Returns this
The core interface method of D3Layer, implement it to draw the layer on the map.
- context SVG|Canvas2dContext context for D3 to draw on, possiblly a SVG element (dom renderer) or a canvas 2d context (canvas renderer).
- projection Object map projection object
- params Any parameters returns by
prepareToDraw
method
var d3Layer = new maptalks.D3Layer('d3', { d3Version : 3 });
//context is the canvas context
//projection is the projection object used by d3 to convert geo coordinates to screen points.
d3Layer.draw = function draw(context, projection, rateById, colors, quantize) {
var layer = this;
//the d3 path method to draw features on canvas context
var path = d3.geo.path()
.projection(projection).context(context);
if (!us) {
//load data
queue()
.defer(d3.json, "us.json")
.defer(d3.tsv, "unemployment.tsv", function(d) { rateById.set(d.id, +d.rate); })
.await(function (error, data) {
if (error) throw error;
us = data;
draw();
});
} else {
//data is ready and just draw
draw();
}
function draw() {
topojson.feature(us, us.objects.counties).features.forEach(function (d) {
context.fillStyle = colors[quantize(rateById.get(d.id))];
context.beginPath();
path(d);
context.fill();
});
//ask the layer to redraw
layer.redraw();
}
};
Returns this
request layer to draw
Returns this
Get layer's context to draw on, SVG or Canvas2dContext
Returns SVG|Canvas2dContext
Get layer's geo projection method used by D3 internally.
Returns Function
We welcome any kind of contributions including issue reportings, pull requests, documentation corrections, feature requests and any other helps.
The only source file is index.js
.
It is written in ES6, transpiled by babel and tested with mocha and expect.js.
- Install dependencies
$ npm install
- Watch source changes and generate runnable bundle repeatedly
$ gulp watch
- Tests
$ npm test
- Watch source changes and run tests repeatedly
$ gulp tdd
- Package and generate minified bundles to dist directory
$ gulp minify
- Lint
$ npm run lint