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Voxel Watersim

A voxel fluid simulator implemented in Processing

A body of water is dropped on top of a randomly-generated landscape and cellular automaton rules are used to simulate fluid dynamics.

Credit goes to YankeeMinistrel for the 1D version on which my code is heavily inspired.

Some gifs generated with this tool:

Here you can see the effects of turbulence Turbulence, again

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A voxel fluid simulator implemented in Processing

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