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Can now select and move units. Dragging is local, rest is global
Made unit movement trigger through a Position and Rotation state property, rather than a Transform property, because the transform would mean that it either needs to be manually changed on the Controller when the Owner changes the values, or the controller cant have local transform changes (like dragging). Using just a state property Vector3 Position, I can add a callback to that state everywhere (even controller), but the actual transform isn't locked to the state.Transform
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