-
Notifications
You must be signed in to change notification settings - Fork 6
About haxe
Mark Knol edited this page Apr 17, 2014
·
2 revisions
For more info you should check out http://haxe.org, API docs and Haxe manual but as a quick reference this could be useful.
Std.is(myInstance, Sprite);
Std.string(myThing);
Math.isNaN(15);
Type.getClassName(Type.getClass(str));
Reflect.hasField(myInstance, "x");
// explicit resolve type
var poolable:IPoolable = cast(child, IPoolable);
// auto resolve type
var poolable:IPoolable = cast child;
Basic types | |||
Bool String Int Float Dynamic Void Array<Dynamic> Array<String> |
Boolean String Number Number Object |
Boolean String int Number Object void Array Vector.<String> |
boolean string int number any void any[] string[] |
Documentation guide for Flambe - Targeted to version 4.0+
Flambe | Installation | Demo projects | Showcase | API Reference | Forum
Flambe is MIT licensed and available for free. Feel free to contribute!
- Home / Installation
- Entity / Components
- Core
- Assets
- Publish your game
- Other
- Editors
- Plugins, tools, extensions
- Help
- More Flambe