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A framework for the development of Hexmap based games as a network service.

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* INTRODUCTION

In the late 1970s and early 1980s, before computers and networks were
widely available, people played war simulation games and role playing
games using maps based on a field of hexagons. As computers with
graphics became common these hexmap based games became less common.
With the wide availability of network services, these old games all
but died out.

There are still a few people who are nostalgic for those games.

The hexgame library is meant to provide a framework for developing
networked graphical versions of those games.

* A NOTE ON IMPLIMENTING COPYRIGHTED GAMES

All of those old games are still under copyright, so they cannot be
used without in any way permission.  This framework does not contain
any unlicensed copyrighted material.  It is intended for developing
services for the private use of players who are legal owners of hard
copies if the games.  It is also available for use by game copyright
holders under the conditions of the GNU Lesser General Public License
(LGPL).

MAKING AVAILABLE IMPLEMENTATIONS OF COPYRIGHTED GAMES WITHOUT EXPRESS
PERMISSION OF THE COPYRIGHT HOLDERS IS FORBIDDEN BY LAW AND SUBJECT TO
PROSECUTION.

Don't Do it.

* SUMMARY

The framework is implemented in several different languages.  Client
side elements intended to be run in a web browser are in Javascript.
Server side components may be written in Python, Java or any other
language that a contributor thinks might be useful.  Data exchange is
done using XML.

Mark Lamourine <markllama@gmail.com>

- Mar 6 2010

 

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