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* INTRODUCTION In the late 1970s and early 1980s, before computers and networks were widely available, people played war simulation games and role playing games using maps based on a field of hexagons. As computers with graphics became common these hexmap based games became less common. With the wide availability of network services, these old games all but died out. There are still a few people who are nostalgic for those games. The hexgame library is meant to provide a framework for developing networked graphical versions of those games. * A NOTE ON IMPLIMENTING COPYRIGHTED GAMES All of those old games are still under copyright, so they cannot be used without in any way permission. This framework does not contain any unlicensed copyrighted material. It is intended for developing services for the private use of players who are legal owners of hard copies if the games. It is also available for use by game copyright holders under the conditions of the GNU Lesser General Public License (LGPL). MAKING AVAILABLE IMPLEMENTATIONS OF COPYRIGHTED GAMES WITHOUT EXPRESS PERMISSION OF THE COPYRIGHT HOLDERS IS FORBIDDEN BY LAW AND SUBJECT TO PROSECUTION. Don't Do it. * SUMMARY The framework is implemented in several different languages. Client side elements intended to be run in a web browser are in Javascript. Server side components may be written in Python, Java or any other language that a contributor thinks might be useful. Data exchange is done using XML. Mark Lamourine <markllama@gmail.com> - Mar 6 2010
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A framework for the development of Hexmap based games as a network service.
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