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BufferBindingOffsetChild
class to create a buffer binding child using another buffer binding parent GPU buffer with an offset (allows to handle multiple transformations buffers into a single large buffer).RenderBundle
class. This class can create a parent binding buffer, therefore introducing major performances optimizations (up to +150% CPU perf gain in some edge cases).Scene
andGPURenderer
classes to handle the newRenderBundle
class.Light
classes not working when passing aGPUCurtains
instance to the constructor.