Skip to content

Releases: masagrator/SaltyNX

SaltyNX 1.2.0

18 Dec 18:41
519979b
Compare
Choose a tag to compare
  • Add support for changing refresh rates in docked mode from 40 up to 60 Hz
  • Sysmodule now supports newest libnx
  • Core is now completely independent from new libnx versions
  • Math formula for changing refresh rate in handheld mode was drastically improved
  • In NX-FPS now various functions related to pushing frames to display share common function for counting FPS, which results in avoiding situations where different APIs could have different issues.
  • Refresh rate is written to NX-FPS -> displaySync pointer whenever game runs with display sync turned on.
  • Now SaltyNX disabled in SaltyNX-Tool won't cause anymore issues with dmnt.gen2 when attaching with monitor wait application

Thanks to all people who were testing this for the last 3 weeks.

SaltyNX 1.1.1

22 Nov 17:03
4c02e88
Compare
Choose a tag to compare
  • ReverseNX-RT
    • Fix issue with The Legend of Zelda: Echoes of Wisdom compatibility
    • Fix issue with Unravel Two compatibility

SaltyNX 1.1.0

21 Nov 16:22
6029f63
Compare
Choose a tag to compare
  • Sysmodule:
    • Migrated compilation from libnx_min to official libnx
    • Fixed an issue with running game's BuildID not read when dmnt.gen2 is active
  • Core and Core32:
    • Added support for reading ReverseNX-RT settings. Requires using ReverseNX-RT 2.1.0+ (ReverseNX-Tool will no longer be updated)
    • ReverseNX-RT: now GetDefaultDisplayResolution will return 1920x1080 for forced docked mode only when user is in fact in handheld mode

Edit: 21.11.2024 19:45 GMT - shadow update, because I used wrong Core with previous zip.

SaltyNX 1.0.6

11 Nov 17:29
f00c727
Compare
Choose a tag to compare
  • Fix a bug introduced in 1.0.0 release that blocked FPSLocker patches from working in games utilizing Vulkan
  • Fix a bug where if 32-bit game was using skyline plugin next to SaltyNX Core, Core was patching SVCs inside skyline plugin instead of nnSDK (this doesn't prevent crash in mods like CTGPDX, from this release it's purely skyline plugin's fault that must be fixed by their devs. More: #60 (comment))

SaltyNX 1.0.5

10 Nov 23:09
b92f9e2
Compare
Choose a tag to compare
  • Support forcing 60 Hz when FPSLocker patch forces 60 FPS

SaltyNX 1.0.4a2

09 Nov 01:51
60ca3ae
Compare
Choose a tag to compare

Fixed a bug with exceptions.txt not working properly introduced in 1.0.4 release

SaltyNX 1.0.4a

08 Nov 15:27
6d329d4
Compare
Choose a tag to compare

Fix bug introduced in 1.0.4 release where cheats were not moved back to original folder after successful injection of bootstrap

SaltyNX 1.0.4

08 Nov 09:53
db8efc7
Compare
Choose a tag to compare
  • Increase GetThreadList timeout to 30 seconds instead of initial 10 seconds.
  • Small code refactor

SaltyNX 1.0.3

05 Nov 17:52
918e733
Compare
Choose a tag to compare
  • Small code refactor to help me easier implement new stuff to Shared Memory
  • Sysmodule is now writing regularly to shared memory display refresh rate so tools such as Status Monitor Overlay can better update stuff that rely on it without constantly connecting to sysmodule
  • Fix a mistake where SaltyNX Core32 didn't have code for refresh rate/interval from 1.0.1 release

SaltyNX 1.0.2

05 Nov 04:28
663faf9
Compare
Choose a tag to compare

Fix (hopefully this time for good) random issue with 64-bit games crashing when logging is disabled.