Releases: masagrator/SaltyNX
Releases · masagrator/SaltyNX
SaltyNX 1.2.0
- Add support for changing refresh rates in docked mode from 40 up to 60 Hz
- Sysmodule now supports newest libnx
- Core is now completely independent from new libnx versions
- Math formula for changing refresh rate in handheld mode was drastically improved
- In NX-FPS now various functions related to pushing frames to display share common function for counting FPS, which results in avoiding situations where different APIs could have different issues.
- Refresh rate is written to NX-FPS -> displaySync pointer whenever game runs with display sync turned on.
- Now SaltyNX disabled in SaltyNX-Tool won't cause anymore issues with dmnt.gen2 when attaching with
monitor wait application
Thanks to all people who were testing this for the last 3 weeks.
SaltyNX 1.1.1
- ReverseNX-RT
- Fix issue with The Legend of Zelda: Echoes of Wisdom compatibility
- Fix issue with Unravel Two compatibility
SaltyNX 1.1.0
- Sysmodule:
- Migrated compilation from libnx_min to official libnx
- Fixed an issue with running game's BuildID not read when dmnt.gen2 is active
- Core and Core32:
- Added support for reading ReverseNX-RT settings. Requires using ReverseNX-RT 2.1.0+ (ReverseNX-Tool will no longer be updated)
- ReverseNX-RT: now GetDefaultDisplayResolution will return 1920x1080 for forced docked mode only when user is in fact in handheld mode
Edit: 21.11.2024 19:45 GMT - shadow update, because I used wrong Core with previous zip.
SaltyNX 1.0.6
- Fix a bug introduced in 1.0.0 release that blocked FPSLocker patches from working in games utilizing Vulkan
- Fix a bug where if 32-bit game was using skyline plugin next to SaltyNX Core, Core was patching SVCs inside skyline plugin instead of nnSDK (this doesn't prevent crash in mods like CTGPDX, from this release it's purely skyline plugin's fault that must be fixed by their devs. More: #60 (comment))
SaltyNX 1.0.5
- Support forcing 60 Hz when FPSLocker patch forces 60 FPS
SaltyNX 1.0.4a2
Fixed a bug with exceptions.txt not working properly introduced in 1.0.4 release
SaltyNX 1.0.4a
Fix bug introduced in 1.0.4 release where cheats were not moved back to original folder after successful injection of bootstrap
SaltyNX 1.0.4
- Increase GetThreadList timeout to 30 seconds instead of initial 10 seconds.
- Small code refactor
SaltyNX 1.0.3
- Small code refactor to help me easier implement new stuff to Shared Memory
- Sysmodule is now writing regularly to shared memory display refresh rate so tools such as Status Monitor Overlay can better update stuff that rely on it without constantly connecting to sysmodule
- Fix a mistake where SaltyNX Core32 didn't have code for refresh rate/interval from 1.0.1 release
SaltyNX 1.0.2
Fix (hopefully this time for good) random issue with 64-bit games crashing when logging is disabled.