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With PR #141 came the famous ValveSoftware/source-sdk-2013#436 fix, but one thing is missing.
The original poster also additionally proposes raising MAX_THREADS and MAX_TOOLS_THREADS from 16 to 32, maybe even 64 like in Q3A, so my question is, would this be relevant for TC2?
Checklist
None of the open or closed issues document this idea.
This is a new idea, not a bug.
This idea does not seriously affect game balance.
This idea is for the code of the game, not for textures, sounds, or other resources.
This is not an idea for new game content (e.g. new weapons, maps, sounds).
This is obviously an improvement, not something that people commonly disagree on.
The text was updated successfully, but these errors were encountered:
Maximum threads should be no more than 64 (32 cores when hyperthreading), because threading anything more will break a lot of assumptions about locality because of NUMA nodes.
Description
With PR #141 came the famous ValveSoftware/source-sdk-2013#436 fix, but one thing is missing.
The original poster also additionally proposes raising
MAX_THREADS
andMAX_TOOLS_THREADS
from 16 to 32, maybe even 64 like in Q3A, so my question is, would this be relevant for TC2?Checklist
The text was updated successfully, but these errors were encountered: