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0.0.12

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@mastercoms mastercoms released this 29 Aug 20:24
  • Fixed studio renderer not properly queuing data in some cases and creating functors inefficiently
    • Added queued mode for glint precache per frame and model array draws
  • Fixed more cases of sound script pure bypass
  • Fixed ping calculations in scoreboard and net graph
  • Removed holiday restrictions from items and effects
  • Removed support for Win32 files, as they doubled the filesystem cost due to failing
  • Added multi-threading support to LZMA persistent buffer
  • Further optimized math functions
  • Tuned async IO stack size and thread count
  • Global thread pool is now distributed and uses correct setup
    • Limited to 4 threads now, but automatic determination uses proper processor setup
  • Increased mat_picmip max to 4
    • Unlocked Very High (-1) on macOS
  • Optimized world list building algorithms
  • Optimized world surface creation
  • Fixed sound crackling on some systems by reverting back to 0.05s mixahead
  • Removed busy-waiting from threaded sound update, at the cost of slightly less exact sound clock
  • Occlusion system clean up
  • Fixed typos (@micwoj92)