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Support the old room sorting algorithm and SettingsStore watchers #2686
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Original file line number | Diff line number | Diff line change |
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/* | ||
Copyright 2019 New Vector Ltd. | ||
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Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
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http://www.apache.org/licenses/LICENSE-2.0 | ||
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Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. | ||
*/ | ||
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/** | ||
* Generalized management class for dealing with watchers on a per-handler (per-level) | ||
* basis without duplicating code. Handlers are expected to push updates through this | ||
* class, which are then proxied outwards to any applicable watchers. | ||
*/ | ||
export class WatchManager { | ||
_watchers = {}; // { settingName: { roomId: callbackFns[] } } | ||
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// Proxy for handlers to delegate changes to this manager | ||
watchSetting(settingName, roomId, cb) { | ||
if (!this._watchers[settingName]) this._watchers[settingName] = {}; | ||
if (!this._watchers[settingName][roomId]) this._watchers[settingName][roomId] = []; | ||
this._watchers[settingName][roomId].push(cb); | ||
} | ||
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// Proxy for handlers to delegate changes to this manager | ||
unwatchSetting(cb) { | ||
for (const settingName of Object.keys(this._watchers)) { | ||
for (const roomId of Object.keys(this._watchers[settingName])) { | ||
let idx; | ||
while ((idx = this._watchers[settingName][roomId].indexOf(cb)) !== -1) { | ||
this._watchers[settingName][roomId].splice(idx, 1); | ||
} | ||
} | ||
} | ||
} | ||
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notifyUpdate(settingName, inRoomId, newValue) { | ||
if (!this._watchers[settingName]) return; | ||
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const roomWatchers = this._watchers[settingName]; | ||
const callbacks = []; | ||
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if (inRoomId !== null && roomWatchers[inRoomId]) callbacks.push(...roomWatchers[inRoomId]); | ||
if (roomWatchers[null]) callbacks.push(...roomWatchers[null]); | ||
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for (const callback of callbacks) { | ||
callback(inRoomId, newValue); | ||
} | ||
} | ||
} |
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Hmm, so if a handler at a lower level emits an update, but a higher level handler would still override that value, the update still goes out, right? I wonder why the handlers each have their own
WatchManager
, as opposed to them having a reference (or use the global) to theSettingsStore
to callnotifyUpdate
on... where you can then decide to emit an update bases on all the levels.Not a huge issue, as most code would just cal
getValue
again and read the same old value, but on first sight that would also be less code, would be easier to prevent the above "issue", but might be missing something.At least I would remove/change the newVal argument to the callback, because I suspect that as it stands it might report something different than what
getValue
would report.There was a problem hiding this comment.
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The idea is to maintain the high flexibility provided by the SettingsStore for the admittedly few cases which need it. There's not currently a use case for needing to know when a specific level has changed, however things like notifications (which currently use a controller) might want to make use of this granularity. I'm a bit on the fence for changing this to only emit when there's a perceivable change as in future it would result in excessive updates but might be inconsequential.
The other reason each handler has a dedicated WatchManager is to support the idea of watching a setting at a particular level. This is also a rare case, and we can probably just split it out later if we need to.