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Releases: matt-d-rat/mf-tow

v1.1.2

17 May 12:04
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  • Fixed bug which allowed players to enter towed vehicles, allowing them to ghost through walls to gain access to modular bases.
  • Added a check to interupt the attaching of the tow if a player enters the vehicle during the attachment phase.

v1.1.1

17 May 12:05
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  • Fixed exploit which allowed players to tow vehicles which were already being towed.
  • Fixed exploit which allowed players to tow vehicles which were already towing another vehicle. This functionality can be turned back on via the MF_Tow_Multi_Towing config param being set to true (default value is false). Be warned, turning this on produces "interesting" results and probably only serves as a means for trolling.

v1.1.0

17 May 12:06
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  • Non-breaking changes to the check for whether the cursor target is a towable vehicle.
  • Deprecated MF_Tow_Towable variable as it is no longer used as a check condition.
  • Vehicles which can tow and be towed are now maintained in MF_Tow_Towable_Array function, removing the need to
    maintain two seperate arrays.
  • Updated the install guide to reflect the changes above.
  • Fixed the z-axis offset issues with the UAZ as the tow vehicle and as the towable vehicle which caused the UAZ to either be in the air or under ground during towing.
  • Fixed player z-axis offset to the UAZ when in animation state. This was again due to the bounding box data on the UAZ being completely incorrect.

v1.0.1

17 May 12:06
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  • Corrected a minor typo in the install guide.

v1.0.0

17 May 12:06
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  • Initial release.
  • Added the requirement for the player to have a toolbox in their inventory.
  • Added feature to prevent the towing of locked vehicles.
  • Configurable array of tow vehicles and which types of vehicles they can tow.
  • Added install guide.