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SpriteBatcher
mattdesl edited this page Dec 15, 2012
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As you might have noticed from the Display and Textures tutorial, there is a lot of OpenGL-specific code that could be wrapped inside of neat object-oriented classes like Game, Texture, TextureRegion, Color, etc. So, instead of cluttering each tutorial up with endless amounts of boilerplate, I have wrapped these essential classes in an API you can grab here.
I encourage you to look at the source of each class to see how it all works "Under the Hood" -- in fact, some lessons may have an Appendix looking at how these wrapper classes were implemented with specific OpenGL calls.