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Reason for abandonment #1

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jon-chuang opened this issue Feb 6, 2020 · 2 comments
Open

Reason for abandonment #1

jon-chuang opened this issue Feb 6, 2020 · 2 comments

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@jon-chuang
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jon-chuang commented Feb 6, 2020

Did this project lose steam due to the rapid iteration of zk-SNARK schemes that convinced the development team that it is much wiser to iterate on CPU-based prototypes rather than park effort in a more complicated GPU implementation whose underlying scheme might become obsolete quickly?

Are there not some shared primitives to zk-SNARKs which one might reasonably believe would stand the test of time and hence may deserve to be accelerated on a GPU, so that future schemes could build atop of them?

@shamatar
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shamatar commented Feb 6, 2020 via email

@jon-chuang
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jon-chuang commented Feb 6, 2020

Hi, I see. In theory then, GPUs, especially if you own a fleet, could still provide massive speedups and cost savings? Asking with a view towards future developments.

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