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// @ts-ignore | ||
import { GlslPipeline } from 'glsl-pipeline'; | ||
import { RepeatWrapping, TextureLoader, WebGLRenderer } from 'three'; | ||
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import { Animation, DrawArgs, DrawFn, MakeDrawFn, Parameter } from 'lib/Animation'; | ||
import Utils from 'lib/utils'; | ||
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import shader from './shaders/anaglyph.glsl'; | ||
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const Anaglyph = () => { | ||
const duration = 6; | ||
const canvasWidth = 768; | ||
const canvasHeight = 768; | ||
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const parameters: Parameter[] = [ | ||
{ | ||
name: 'redness', | ||
minValue: 0, | ||
maxValue: 1, | ||
defaultValue: 0, | ||
compute: Utils.makeTransitionFunction([ | ||
{ | ||
easing: 'smoothstep', | ||
startT: 0.5, | ||
endT: duration - 0.5, | ||
startValue: 0, | ||
endValue: 1, | ||
}, | ||
]), | ||
}, | ||
]; | ||
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const makeDrawFn: MakeDrawFn = (canvas) => { | ||
const texLoader = new TextureLoader(); | ||
let u_tex0 = texLoader.load('/animations/images/butterfly-text.png', () => { | ||
drawFn({ t: 0, redness: 0 }); | ||
}); | ||
u_tex0.generateMipmaps = false; | ||
u_tex0.wrapS = RepeatWrapping; | ||
u_tex0.wrapT = RepeatWrapping; | ||
const renderer = new WebGLRenderer({ | ||
canvas, | ||
}); | ||
let pipeline = new GlslPipeline(renderer, { u_redness: { value: 0 }, u_tex0: { type: 't', value: u_tex0 } }); | ||
pipeline.load(shader); | ||
Utils.resetGlslPipeline(pipeline); | ||
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const drawFn: DrawFn = ({ t, redness }: DrawArgs) => { | ||
if (t == 0) { | ||
Utils.resetGlslPipeline(pipeline); | ||
} | ||
pipeline.uniforms.u_redness.value = redness; | ||
pipeline.renderMain(); | ||
}; | ||
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return drawFn; | ||
}; | ||
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return ( | ||
<Animation | ||
duration={duration} | ||
initialCanvasWidth={canvasWidth} | ||
initialCanvasHeight={canvasHeight} | ||
makeDrawFn={makeDrawFn} | ||
parameters={parameters} | ||
/> | ||
); | ||
}; | ||
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export default Anaglyph; |
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uniform vec2 u_resolution; | ||
uniform float u_redness; | ||
uniform sampler2D u_tex0; | ||
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mat2 rotationMatrix(float angle) { | ||
float sine = sin(angle), cosine = cos(angle); | ||
return mat2(cosine, -sine, sine, cosine); | ||
} | ||
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vec3 hash32(vec2 p) { | ||
vec3 p3 = fract(vec3(p.xyx) * vec3(.1031, .1030, .0973)); | ||
p3 += dot(p3, p3.yxz + 33.33); | ||
return fract((p3.xxy + p3.yzz) * p3.zyx); | ||
} | ||
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float hash12(vec2 p) { | ||
vec3 p3 = fract(vec3(p.xyx) * .1031); | ||
p3 += dot(p3, p3.yzx + 33.33); | ||
return fract((p3.x + p3.y) * p3.z); | ||
} | ||
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float dist(vec2 uv) { | ||
uv -= 0.5; | ||
uv *= rotationMatrix(0.3); | ||
uv *= 2.; | ||
uv += vec2(0.2, 0.3); | ||
uv.x = max(uv.x, -uv.x); | ||
vec2 p = uv * 20.0; | ||
float r = length(p); | ||
float t = atan(p.y, p.x); | ||
float butterfly = 7. - 0.5 * sin(1. * t) + 2.5 * sin(3. * t) + 2.0 * sin(5. * t) - 1.7 * sin(7. * t) + 3.0 * cos(2. * t) - 2.0 * cos(4. * t) - 0.4 * cos(16. * t) - r; | ||
return butterfly; | ||
} | ||
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void main() { | ||
vec2 pixel = 1.0 / u_resolution.xy; | ||
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vec2 uv = gl_FragCoord.xy * pixel; | ||
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float res = 100.0; | ||
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// butterfly text texture is 42 by 7 | ||
int y = int(floor(uv.y * res)) % 7; | ||
float rowIndex = floor(uv.y * res / 7.0); | ||
int x = int(floor(uv.x * res) + 20. * sin(rowIndex * 2.) + 100.0) % 42; | ||
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float butterflyText = texelFetch(u_tex0, ivec2(x, y), 0).r; | ||
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vec2 uvI = floor(uv * res) / res; | ||
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float message = 0.; | ||
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// Add the text | ||
message = mix(message, 0.9, smoothstep(0., pixel.x, 1. - butterflyText)); | ||
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// Add outside of butterfly | ||
message = mix(message, 0.7, smoothstep(0., pixel.x, dist(uvI))); | ||
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// Subtract inside of butterfly | ||
message = mix(0.1, message, smoothstep(0., pixel.x, 2. - dist(uvI))); | ||
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// Add noise | ||
message = mix(message, 0.8, smoothstep(0.0, 1.5, hash12(uvI * u_resolution.xy))); | ||
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message = 1. - 0.6 * message; | ||
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// Start as noise | ||
vec3 color = hash32(uvI * u_resolution.xy); | ||
// combine random color with the message. | ||
color.r = mix(clamp(color.r, 0.7, 1.0), 0.2 * color.r, message); | ||
color = mix(color, vec3(1.0, 0, 0) * color, u_redness); | ||
color.g *= 0.5; // Reduce green. | ||
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// color = vec3(message); | ||
gl_FragColor = vec4(color, 1.0); | ||
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} |
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